4/28/2023 0 Comments Skyrim cloaks and capes ps4Expand that, and you will see a list of all 25 capes and cloaks added by this mod. Expand it so that you see a directory/grouping called Armor Addon. Select the cloaks and capes esp in the left pane. (I don't know why this works, but it does.) Instead, you need to change the tail settings within the esp, which has the predictable effect of making tails invisible while you are wearing cloaks, and the less predictable effect of crushing the "double cloak" bug. If you just start playing the game at this point, you will encounter the "double cloak" bug (& possibly the aforementioned nihilistic angst). Or install it all with a mod manager of your choice, and then delete Kirax's esp so that there is nothing taking precedence over volvaga0's esp. Here is how you fix the problem (the double cloak problem, not the chaos spiraling):ĭownload and install volvaga0's Cloaks and Capes.ĭownload Kirax's HDT-SMP Cloaks and Capes, and install ONLY THE MESHES & TEXTURES. And as Kirax explains in his stickied post, you can't just combine the two because you will get a weird "double cloak" bug, where every cloak will get rendered twice, and then the two cloaks will clip into each other, look terrible, and force you to abandon any vestigial hopes you might hold for an ordering principle that prevents the universe from spiraling into general chaos. Kirax's version is physics enabled, but not distributed. So the problem is that volvaga0's Cloaks and Capes are distributed to npcs, but not physics enabled. This was a sensible choice at the time Karonar1's work was relatively unknown, and as Kirax explained, the distribution element had to be removed because the "game will be unplayable if every guard is wearing this." There is only one problem: When Kirax added physics, he removed the portions of volvag0's mod that distribute cloaks and capes to NPCs, so NPCs don't get to enjoy the lovely cloaks and capes. The physics are beautifully rendered, and don't jiggle (much) when you're holding still. Of course, ymmv.Įnter Kirax, with his wonderfully built HDT-SMP version of volvag0's Cloaks and Capes. The cloaks jiggle when you're still, and it didn't feel quite right to me. My issue was that I never really loved Artesian Cloaks. So you can finally install a cloak mod, throw in Artesian Cloaks, and you're good to go. This makes it possible to distribute physics enabled cloaks, hair & armor* to guards, bandits, etc., without melting your CPU, since your CPU will only bother with physics for nearby objects. So.exactly what problem are we solving here? I'll get there.įirst some context: Among other things, Karonar1's version of HDT-SMP makes it possible to limit physics effects to actors within a certain radius of your character. Very nice.With Karonar1's HDT-SMP fork getting some much deserved attention thanks to the recent Faster HDT-SMP mod on nexus, I thought I would share my own solution to making a distributed version of Kirax's HDT-SMP Cloaks and Capes, which is a physics enabled (but not distributed) version of volvaga0's Cloaks and Capes. I don't know how many points of Muffle it gives you, but combining it with the Muffled Movement perk seems to give you 100% Muffle. On Warm Sands is next to the Master-level locked chest. There is also an area with a small stream behind the sabre cat cage with a master-locked chest and a corundum ore vein. Relevant section from UESP:Įxploring around the area will reveal an augmented loot chest up near the cooking pot and grindstone. On Warm Sands has a Muffle effect on it, and can be found near the end of Lost Knife Hideout, near the arena where you fight the bandit leader. I do not think they are "unique" per se, but they do seem to be much rarer than other cloaks. They are brown and gold, with the same design seen on the tapestries/flags found in some parts of the ruins. Dwemer cloaks can be found somewhat rarely in the various Dwemer ruins. Like the Ashlander capes, it's just a description. No enchantment shows up in the Active Effects menu. Mossy Wrap does not have an enchantment on it.
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